Jan 2018 Update

So, the tl;dr version: Spent most of the year learning and building prototypes.  Released a small title on iOS.  Clearly, the marketing and awareness are the big challenges.  Game Studio One will continue, but on a hobbist-level investment of time & energy.

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Will Iverson
Dev Notes 5/9/2017

tl;dr version: Building all of the stuff "around" a game that's not actually the game itself is a lot of work. After user testing, going back and revisiting core gameplay design.  Next month or so, sorting out nasty IAP and Push Notification stuff.  Probably a good 4-8 weeks from first playables for super-early-access testing.

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Will Iverson
Business Tools

Running a business is a lot of work.  Ideally, you spend as much time as possible focusing on strategic things (and if you are delivering hourly services, billable work).  Here's my personal short list of tools to help make running things easier...

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Will Iverson
First Bits of UI

This week was a bit of a [good] detour.  Spent most of the week sorting out many of the visual aspects of my first title, including learning a LOT about how to build a skin for UI elements.

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Will Iversonart
What about RPGs?

The first two titles I'm working on are both in the strategy/simulation space, with a bit of nostalgia twist (hmmmm...).

But what about an RPG?  After all, Spiderweb does well with them, and I love RPGs (Ultima, Morrowind, and Skyrim being all-time favorites)...

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Will Iverson