tl;dr: Using Construct 3 to speed up prototyping and development work.Read More
tl;dr version: Building all of the stuff "around" a game that's not actually the game itself is a lot of work. After user testing, going back and revisiting core gameplay design. Next month or so, sorting out nasty IAP and Push Notification stuff. Probably a good 4-8 weeks from first playables for super-early-access testing.Read More
Running a business is a lot of work. Ideally, you spend as much time as possible focusing on strategic things (and if you are delivering hourly services, billable work). Here's my personal short list of tools to help make running things easier...Read More
So, my 45-minute introduction turned into a ~2 hour long presentation on my experience getting started with libGDX. Lots of great questions!Read More
This week was a bit of a [good] detour. Spent most of the week sorting out many of the visual aspects of my first title, including learning a LOT about how to build a skin for UI elements.Read More
Java is a popular server-side programming language, but did you know it’s also a very popular language for targeting iOS, Android, desktop & HTML5 for games?Read More
The first two titles I'm working on are both in the strategy/simulation space, with a bit of nostalgia twist (hmmmm...).
But what about an RPG? After all, Spiderweb does well with them, and I love RPGs (Ultima, Morrowind, and Skyrim being all-time favorites)...Read More