Scaling Games

Ars Technica has a great article about the challenges around scaling apps in the cloud, with Pokemon Go and Trivia Crack as examples.

Couple of interesting takeaways - those are VERY small teams that are supporting those apps. Also, demand forecasting for games is very difficult - I can't imagine anyone at Niantic sitting in a meeting and throwing out predictions about the game that were even close.

The basic strategies are the same in the cloud as they have been for a while now - stateless apps, sharded persistence - it's just adherence to those designs up front makes the difference between a few days of freak out and just simply not getting there.

Will Iversondevelopment